Closed suirad closed 8 years ago
Can one of the admins verify this patch? Type 'ok to test' to test.
that's one way to handle it I guess, is the goal to prevent reinforcement of air?
No the goal was to stop reinforced blocks from just falling. Merging.
@ttk2, just to give you a clear image of what's going here. When a block is placed or broken, it sends a blockphysics event to the 4 immediate blocks around it. When sand(/gravel/anvils) get that event, that is what causes them to try and fall if they are suspended unsupported. When that happens it removes the block and spawns a falling entity block.
What this change does is it watches for that event, and if the block.hasgravity(it can fall) it checks if it is reinforced, and if so cancels the event. Now citadel properly keeps these types of blocks from having weird behavior like becoming invisible or being tricked into falling(i was able to do it by placing unreinforced sand on top of floating reinforced sand) On Oct 16, 2015 6:24 AM, "rourke750" notifications@github.com wrote:
Merged #137 https://github.com/Civcraft/Citadel/pull/137.
— Reply to this email directly or view it on GitHub https://github.com/Civcraft/Citadel/pull/137#event-437117044.
Addresses Civcraft/Citadel#83
This pull makes citadel monitor blockphysics events. It checks if a block is affected by gravity(sand,gravel,anvil) then checks its reinforcement and cancels physics if the block is reinforced. This keeps reinforced sand from falling. It also fixes the weird glitchy-ness with reinforced gravity affected blocks disappearing or falling.
Before patch:
After patch: