Closed Scuwr closed 8 years ago
Can one of the admins verify this patch? Type 'ok to test' to test.
Made reinforcement damage an exponential function @Maxopoly @ProgrammerDan
Also, it's been tested at each edge case and at the base case.
So is it doing breaks to the reinforcement based on inactivity?
Yes, please check out this issues thread for more information: https://github.com/Civcraft/NameLayer/issues/165
Also be sure to merge and load my NameLayer update before merge Citadel. On Feb 14, 2016 10:08, "ttk2" notifications@github.com wrote:
So is it doing breaks to the reinforcement based on inactivity?
— Reply to this email directly or view it on GitHub https://github.com/Civcraft/Citadel/pull/166#issuecomment-183928860.
Ok check my comments and rebase against master so that the merge is clean.
Overall this looks fine otherwise. Reminder to self that https://github.com/Civcraft/NameLayer/pull/166 needs to be merged first to prevent build errors.
For integration with new version of NameLayer2.5.43. Added ability for reinforcements to cull when players in the group are not active.
CullTime is measured in days and the default is 60 days. Tested on localhost test server with one player.