Civcraft / Citadel

Do not open issues here; open them on the maintained fork @ DevotedMC
https://github.com/DevotedMC/Citadel
BSD 3-Clause "New" or "Revised" License
6 stars 23 forks source link

Adding particles to reinforcements #185

Closed idoash4 closed 8 years ago

idoash4 commented 8 years ago

Shadowjay suggested this long time ago. Each type of reinforcement can have a different effect. The effect will be displayed when the reinforcement is created and when it is damaged.

CivcraftBot commented 8 years ago

Can one of the admins verify this patch? Type 'ok to test' to test.

Maxopoly commented 8 years ago

Could you make it so that effects can be bound to different actions, so ctbing, reinforcing and breaking without ctb could have different particles for each reinforcement?

idoash4 commented 8 years ago

I can but it can be confusing to use different particles for different actions on the same reinforcement.

ProgrammerDan commented 8 years ago

I don't know that it's worth the added verbosity to the config; I'm not opposed to it per say, but Citadel's going to go the route of HiddenOre if we're not careful :D

idoash4 commented 8 years ago

@Maxopoly @ProgrammerDan Should be good now.

Maxopoly commented 8 years ago

Awesome work!

ProgrammerDan commented 8 years ago

This should be a lot of fun :D