Closed not-nocturnal closed 8 years ago
Its been like this a while
Oh, fair enough. I guess I'd somehow not encountered it until now. Didn't notice it in any of the existing/closed issues so I made a new one.
Yep. Honestly though it could be fixed so probably worth doing. Biggest problem might be a race condition if the group is modified somehow while the piston is moving.
Should be modified since it's all synchronous. Anyways we can just add a check if it is a piston (not a sticky) and it won't pull anything so well allow it. On Feb 9, 2015 8:44 PM, "spaceFountain" notifications@github.com wrote:
Yep. Honestly though it could be fixed so probably worth doing. Biggest problem might be a race condition if the group is modified somehow while the piston is moving.
— Reply to this email directly or view it on GitHub https://github.com/Civcraft/Citadel/issues/67#issuecomment-73629262.
@ProgrammerDan I may look into this as well.
@PatchyKnowly are you still able to reproduce this? I am trying to in my testing enviroment and am unable to.
Oh gosh, this was quite a long time ago, before 1.8 even.
Anyway, I did a test on CivTemp just now and I can't reproduce it, so it seems it got fixed at some point. I suppose this can be closed.
While reinforced pistons not retracting seems to be fixed, I've discovered a new issue:
If a piston head extends to touch a reinforced block, the head gets stuck extended until the reinforced block is broken. This happens regardless of whether the piston is reinforced. This does not happen if the reinforced block is above, below or to the sides of the extended piston head.
Civtest as of 15-02-09 9:35 UTC+0 top dirt block: unreinforced, bottom dirt block: reinforced