Closed Xavter closed 9 years ago
@ttk2 What do you want to do with this?
not sure.
On Tue, Mar 17, 2015 at 12:42 PM rourke750 notifications@github.com wrote:
@ttk2 https://github.com/ttk2 What do you want to do with this?
— Reply to this email directly or view it on GitHub https://github.com/Civcraft/Humbug/pull/18#issuecomment-82494505.
I think Xavter is looking into merging this into bergypvp rather than humbug.
On Tue, Mar 17, 2015 at 8:43 PM, ttk2 notifications@github.com wrote:
not sure.
On Tue, Mar 17, 2015 at 12:42 PM rourke750 notifications@github.com wrote:
@ttk2 https://github.com/ttk2 What do you want to do with this?
— Reply to this email directly or view it on GitHub https://github.com/Civcraft/Humbug/pull/18#issuecomment-82494505.
— Reply to this email directly or view it on GitHub https://github.com/Civcraft/Humbug/pull/18#issuecomment-82655672.
Yeah, I've been drained for time, but I plan on bringing the code over to the bergecraft repository soon. You should maybe switch the issue to the BC repository, too.
bump
I shoulda spent this sunday coding more instead of playing on the server, haha. My weeks are getting more open, I will get to this as soon as possible, and there are some bits of code that are ambiguous as to whether they fit within a plugin for scarcity or PVP, so I may ask a few questions.
Ask away
On Mon, Mar 30, 2015, 7:07 AM Xavter notifications@github.com wrote:
I shoulda spent this sunday coding more instead of on the server, haha. My weeks are getting more open, I will get to this as soon as possible, and there are some bits of code that are ambiguous as to whether they fit within a plugin for scarcity or PVP, so I may ask a few questions.
— Reply to this email directly or view it on GitHub https://github.com/Civcraft/Humbug/pull/18#issuecomment-87651871.
Should the deathlog, deathred, and other pieces of 'death' code go into Bergey? I think we want mob loot multipliers and XP disabling code in Humbug, but I could see it in Bergey too: Where do these go? And where do vehicle and hunger tweaking code go?
Also should we clear out existing BergeyPVP code and substitute what we already have in humbug or should we keep everything in there? The existing BergeyPVP code makes the merging part of this whole thing a lot less trivial than would be simply copying and pasting, so knowing exactly what we'd want to do with this would be a big help.
combat stuff only is Bergy.
On Mon, Mar 30, 2015 at 8:39 AM Xavter notifications@github.com wrote:
Also should we clear out existing BergeyPVP code?
— Reply to this email directly or view it on GitHub https://github.com/Civcraft/Humbug/pull/18#issuecomment-87685479.
Closing this, because Xavter is most likely not gonna do dev stuff anymore or fix this pull and we wont bother with PvP balance on 1.8 anyway
what happened to him anyways?
I'm not sure either. His git account here is not his main account, he just made it for civ and rarely checks it. Also he kind of wanted to quit completly but then didnt, I really dont know.
A rough draft based on what I said in https://github.com/Civcraft/Humbug/issues/16 to make prot vulnerable to arrows while keeping proj prot very effective at stopping arrows, thus making a two kit PVP system.
Some problems with first commit: the damage modifier is based on diamond armor vs iron or leather armor, where it may be doing too much extra damage. Additionally, the current prot enchantment will also be more vulnerable to thrown potions - this is easy to fix I believe but I coded this on my phone and simply couldn't get to it.