Civcraft / JukeAlert

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https://github.com/DevotedMC/JukeAlert
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Counter-play to group notifications #4

Closed rourke750 closed 9 years ago

rourke750 commented 9 years ago

With the recent few patches / intended patches it has all been making defending easier. Also, with Group notifications for entries having no Counter-play except waiting till everyone is offline, which is hard with massive snitch networks with dozens of people added to it, who all live in different time zones.

So, for some there is never a time where someone is not online to see the notification.

rourke750 commented 9 years ago

@KillerSmurf

DylanHolmesDH commented 9 years ago

Would just like to point out a few more things that rourke left out from my original comment, and some new details:

I just feel it is necessary to have some counter-play to the notifications, since the only way to remove the notifications is to be in range of one and have it trigger... I feel this is a good compromise, because the intruder will still have to destroy all snitches they passed over for all of the evidence to be gone. So, this will reward hiding your snitches well.

You could argue selective timing is counter-play to snitch fields, however, with dozens of people on dozens of snitch networks, over multiple time-zones, you can have a whole 24 hours with at least one person on the network always online.

ttk2 commented 9 years ago

will discuss in changelogs

rourke750 commented 9 years ago

@ttk2 So merge?

ttk2 commented 9 years ago

merge.

On Thu, Oct 9, 2014 at 11:05 PM, rourke750 notifications@github.com wrote:

@ttk2 https://github.com/ttk2 So merge?

— Reply to this email directly or view it on GitHub https://github.com/Civcraft/JukeAlert/issues/4#issuecomment-58610179.

rourke750 commented 9 years ago

https://github.com/Civcraft/JukeAlert/commit/dcf7df58fca045be271594ee6d2b219405a787b4