Closed TealNerd closed 8 years ago
good idea, does this just catch the teleport event?
Yeah, uses the same logic as the player move event basically just on teleport instead
thoughts @rourke750 ?
@ttk2 this also has #49 in it as well if that's ok
might not be, we just need to complete discussion on both before merging.
Ok I can always revert one or the other
Alright, two thoughts.
1) definitely pull #49 into its own pull request
2) Can we just directly fire the existing movement code, instead of recreating it here? Now we just have a double-code liability where if we need to change movement listener we have to remember to change it here too.
Otherwise, didn't even know this was an issue but great catch! Thanks for tackling :)
Yeah that's a good point, I fixed it.
Awesome, looks good.
@ProgrammerDan Want to handle this?
@rourke750 merge so i can do the block break thing?
Any idea why all those lines got modified?
I think it was github getting confused about line numbers or something idk
Previously teleporting into a snitch field (such as exiting a minecart and teleporting up because of humbug) did not trigger snitches. Now it will.