Hard cap laborer needs split into two, one for hostile mobs and one for passive/farm mobs. The laborer for the passive mobs would have a reserve system built in to prevent farms from being totally wiped out and would only be used when culling hostile mobs isn't enough. If a priority system is used within each laborer (not sure if it would be wanted or needed, maybe make it a lot more configurable with out hard coding changes) it needs to be set up to cull the priority mobs more frequently and only move up the chain as needed.
Hard cap laborer needs split into two, one for hostile mobs and one for passive/farm mobs. The laborer for the passive mobs would have a reserve system built in to prevent farms from being totally wiped out and would only be used when culling hostile mobs isn't enough. If a priority system is used within each laborer (not sure if it would be wanted or needed, maybe make it a lot more configurable with out hard coding changes) it needs to be set up to cull the priority mobs more frequently and only move up the chain as needed.