Closed Goldmattress closed 9 years ago
Broken as in bugged or imbalanced? Has something changed recently?
Probably a little of both at this point.
On Tue, Jul 7, 2015, 10:48 AM Travis Christian notifications@github.com wrote:
Broken as in bugged or imbalanced? Has something changed recently?
— Reply to this email directly or view it on GitHub https://github.com/Civcraft/RealisticBiomes/issues/32#issuecomment-119244940 .
As far as I know if the spreadsheet is right it's been broken for a long, long time.
On Tue, Jul 7, 2015 at 4:49 PM, ttk2 notifications@github.com wrote:
Probably a little of both at this point.
On Tue, Jul 7, 2015, 10:48 AM Travis Christian notifications@github.com wrote:
Broken as in bugged or imbalanced? Has something changed recently?
— Reply to this email directly or view it on GitHub < https://github.com/Civcraft/RealisticBiomes/issues/32#issuecomment-119244940
.
— Reply to this email directly or view it on GitHub https://github.com/Civcraft/RealisticBiomes/issues/32#issuecomment-119265588 .
What exactly is wrong with glowstone? The documentation is kind of misleading. When it says "ignore biome" that means that the biome modifier is calculated independently of glowstone, so glowstone only acts as a light source. If that's false, then glowstone overrides the biome and provides a 75% modifier everywhere. There's been some confusion over that point before. We should probably refer to it as "light only" when true or "light and biome" when false.
We should probably clear this up by deciding how we want it to work and fixing it to work like that.
@Goldmattress I wrote up some general docs with something about greenhouse: https://github.com/Civcraft/RealisticBiomes/wiki#greenhouse
There are two problems with greenhouse, and when reporting bugs we should aim to distinguish them:
IMO the greenhouse effect is way too high for most plants and defeats the purpose of RB.
how much do we have to nerf it then?
I would take it down to 25% (was 75%) and/or remove the "ignore biome" flag for almost all plants.
But there would probably be a very heavy opposition from anybody that has any farm in an unnatural biome.
Removing "ignore biome" would result in a rate increase in almost all biomes
No it would decrease the rate but it wouldn't make sense anyway, only for underground farms. ignore that. Actually, "ignore biome" is always true when there is a greenhouse rate set!
It should be removed since it's not used - it only makes sense for underground farms already in a biome that allows growth.
just remove the setting and rebalance then. Just make RB less of a mess is the main goal.
I'm gonna leave this open for the removal of the unused "ignore biome" flag from code.
closed for new growth rate rewrite proposal
Green house effect is heavily broken and it's relation to glow stone negating biome effects as well.
There are also problems with plants like cacti ignoring the need for sunlight.
I'll try and get some video and screenshot evidence of these things.