Closed benjajaja closed 9 years ago
Multiplying the rate with both the exponential multiplier and the additonal modifier if there is not full sunlight is a bit weird imo, it should be just put into one configurable value.
Aside from that it looks very solid
@Maxopoly that part is from the original function as seen here (I should have linked that before BTW).
The idea seems to be that the penalty relative to lack of sunlight is applied to all plants equally (except exceptions like netherwarts), and then each plant can have another configurable not-full-sunlight penalty.
The logic of which plants have a greater not-full-sunlight penalty isn't clear to me, but that would be out of scope for this issue.
This looks good, if we're doing away with the biome override option.
looks good to me too.
ok so if this looks good could we implement it?
I guess so. I can just make some java code out of the pseudo code gipsy wrote out, tomorrow, if noone else wants to do it.
sound good.
closed by @Maxopoly in a0667be
@WildWeazel @Maxopoly can you check this? Pseucode as follows: