Civcraft / RealisticBiomes

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Mushrooms grow persistently as mushroom trees #59

Open TealNerd opened 8 years ago

TealNerd commented 8 years ago

Would be nice to have as it would improve mushroom farming overall and allow us to have everything persist

benjajaja commented 8 years ago

Suggested timings:

And nerf regular mushroom spread to 1/10th of current chances.

ttk2 commented 8 years ago

why 6 hours for mushroom? I thought we where targeting no idle needed timings, which I guess 6 hours is close as it would only require four harvests per day.

ProgrammerDan commented 8 years ago

What're the others at? 12hrs? Could bump it to 12hrs, either way we'd need to rebalance mushroom utilization in XP recipes.

benjajaja commented 8 years ago

Should all mushrooms grow into giant mushrooms if they have room? Should small mushroom spread be completely disabled, or nerfed? We could have both: control spread like we do now, and convert a mushroom to a mushroom-sapling with bonemeal.