Don't know if this should be a github issue. I can post to e.g. modmail and close this if you prefer.
Add fertilizers to sugarcane and cactus, to make farms a bit more complex and interesting. The final growth with full fertilizer should stay the same as before, it would then only grow slower without the soil.
I tested locally, and propose the following:
column:
...
# four layers
soil_max_layers: 4
soil_bonus_per_layer: 0.5
# include the block directly below the plant, unlike crops which require farmland:
soil_layer_offset: 1
CACTUS:
inherit: column
persistent_growth_period: <3 times the previous value>
# this is red sand, regular sand would be too easy for deserts:
soil_material: SAND:1
biomes:
...
SUGAR_CANE_BLOCK:
inherit: column
persistent_growth_period: <3 times the previous value>
# sand, because historically when sugarcane was introduced it only grew on sand (and lets not use clay again):
soil_material: SAND
biomes:
...
Don't know if this should be a github issue. I can post to e.g. modmail and close this if you prefer.
Add fertilizers to sugarcane and cactus, to make farms a bit more complex and interesting. The final growth with full fertilizer should stay the same as before, it would then only grow slower without the soil.
I tested locally, and propose the following: