Code - general bugs related to how the game runs and responds to you.
Describe the bug
During the course of developing a handy little tool for y'all, I've found that the following IDs are not unique:
gen_death_war_any3
gen_death_ockill_anymed1
gen_death_rogue_any1
gen_death_badprey_any1
gen_death_bury_multi1
multi_injury_anykit1
multi_injury_anybruises1
gen_injury_clawwoundcatbite_anyapprenticemultitraitappmentorothercat1
gen_injury_clawwoundcatbite_anyapprenticemultitraitappmentorothercat1 (yes, there are 3 of these)
gen_misc_freshkill_anystolen1
gen_misc_herb_anyallyrequeslungwort2
gen_new_cat_war_any2
This is across the entire event ecosystem (* new moonskip layout only). If we are permitting duplicates in different files, may I politely suggest that we... don't? I haven't tested as I'm working on the tool - just enough to ensure it hasn't lied to me about the dupes!
Grade: (only select one)
Important - The bug has a large affect on the gameplay, but is not urgent
Reproduce
Steps to reproduce the behavior:
Search for the associated IDs
There are many.
Patrol ID + Outcome Print (if applicable): see above
Type: (only select one)
Describe the bug During the course of developing a handy little tool for y'all, I've found that the following IDs are not unique:
This is across the entire event ecosystem (* new moonskip layout only). If we are permitting duplicates in different files, may I politely suggest that we... don't? I haven't tested as I'm working on the tool - just enough to ensure it hasn't lied to me about the dupes!
Grade: (only select one)
Reproduce Steps to reproduce the behavior:
Patrol ID + Outcome Print (if applicable): see above
Commit # or Game Version Number: development