Closed Snowstar38 closed 1 week ago
Ah, Snow, thanks for putting in the work to find a fix for this, but I'm sorry to say I already fixed it in #2481 ^^;
Oops! I somehow didn't see that 🤣 my bad! Oh well - at least I learned something about the UI, haha.
About The Pull Request
Fixes a game-breaking bug with the Clan list that could permanently disable a large chunk of the cat list buttons until the game is restarted. When using "back_button" to return to a list view with 15 or less cats, the cat_display container would be created with dimensions appropriate for the smaller number of cat buttons, meaning that if COTC had one row and your Clan had 4, all but the first row of your Clan will be cut off. Switching group views would not actually fix the cat_display dimensions because it would be modifying the preexisting cat_display. Now if it's less than 20 cats, the cat_display is deleted and a new, properly sized, one is generated. This might be inefficient but it's the only solution I could find that works reliably for now as trying to directly set things like self.cat_display.relative_rect didn't work.
Linked Issues
Fixes: #2480
The issue would happen like this:
Open Clan list
Switch the view to another group (StarClan, COTC, etc) that has at least 1, but no more than 15, cat(s)
Click on one of these cats' sprites to open the profile view
Click the back button
Now all lists of cats that contain more cats than the smaller group will be broken. This will happen 100% of the time you follow these steps given that the conditions (more rows/cats in the first page of your living Clan than the first page of the other view) are met.
Proof of Testing
Before: https://github.com/ClanGenOfficial/clangen/assets/104292791/7ba3ba37-22fc-4c52-8622-73ee54b5fd41
After: https://github.com/ClanGenOfficial/clangen/assets/104292791/e9244063-4928-448d-9ca8-fd1f3100ff10
Changelog/Credits