Closed ClarkThyLord closed 3 years ago
each layer should be able to have its own material
VoxelLayeredMesh was originally thought of as a VoxelObject that allowed users to define their own persistent Material for a group of voxels. That being said, VoxelSet materials have allowed for this and more, which is why I think that VoxelLayeredMesh is obsolete, which is why I have decided to deprecate it.
VoxelObject which is composed of n layers.