ClarkThyLord / Voxel-Core

Voxel plugin for the Godot game engine!
https://godotengine.org/asset-library/asset/465
MIT License
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VoxelMesh optimization #2

Closed ClarkThyLord closed 4 years ago

ClarkThyLord commented 5 years ago

Updating and static body updating need to be optimized so as to allow low latency operations frequently

ClarkThyLord commented 4 years ago

Frequent operations on VoxelMesh can now be done without much cost. This is possible thanks to the deactivation of the update for each of these operations, and instead is updated once at the end of the operations.