Open ClarkThyLord opened 5 years ago
Make use of Mesh Surfaces, in VoxelObjects, so as too add/remove/modify mesh directly via operations, as opposed to the recreating of the complete mesh on any single operation.
surfaces going to be used in #11
thinking of using surfaces for #21
Make use of Mesh Surfaces, in VoxelObjects, so as too add/remove/modify mesh directly via operations, as opposed to the recreating of the complete mesh on any single operation.