ClarkThyLord / Voxel-Core

Voxel plugin for the Godot game engine!
https://godotengine.org/asset-library/asset/465
MIT License
453 stars 28 forks source link

Feature Request: Import multiple objects from complex MagicaVoxel File #47

Closed Nekolumbia closed 3 years ago

Nekolumbia commented 3 years ago

Hello, in my current project I am using MagicaVoxel to build all my characters and equipment. I make use of MagicaVoxels Object/Group Outliner to seperate my assets into multiple parts, which I can then animate in Godot (eg. arms, legs, body...).

Currently, I export every object from the outliner into a seperate vox file, then import them, and adjust their relative positions manually. This can be rather time intensive for larger assets.

A very helpfull feature would be an import option, that makes it possible to import a vox file into multiple meshes, without loosing this seperation, and the parts relative positions. Maybe into a scene, which maintains the structure of the vox file.

ClarkThyLord commented 3 years ago

Thanks to @ElectronicBlueberry this is now possible 🎉