The work done in this pull request was originally aimed to making a new major version of Voxel-Core 4.0.0 with the goal of making the code-base and in-engine editor more maintainable long term by modularizing and refactoring much of it. However, instead of continuing my efforts here I've decided to start migrating Voxel-Core to Godot 4. Having decided that, I'll be merging the work done so far with this pull request marking Voxel-Core 3.2.0, this should introduce multiple bug fixes for internal logic and UI corrections of in-engine voxel editor, without any of the breaking changes.
Voxel-Core 3.2.0
The work done in this pull request was originally aimed to making a new major version of Voxel-Core 4.0.0 with the goal of making the code-base and in-engine editor more maintainable long term by modularizing and refactoring much of it. However, instead of continuing my efforts here I've decided to start migrating Voxel-Core to Godot 4. Having decided that, I'll be merging the work done so far with this pull request marking Voxel-Core 3.2.0, this should introduce multiple bug fixes for internal logic and UI corrections of in-engine voxel editor, without any of the breaking changes.
Features