ClassiCube / ClassiCube

Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
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The iron/gold sound was higher in original classic. #656

Open CybertronicToon opened 4 years ago

CybertronicToon commented 4 years ago

When I added it in, my only frames of reference were the Java ClassiCube client, and later versions of minecraft, as there was no way to get working sound in original classic. However, the iron/gold sound was actually higher in original classic.

TheAwesome98-Real commented 4 years ago

I think that is because sound is grabbed from Minecraft: Java Edition v1.6.2. One way we could fix this is by hosting the sounds, say, on my website, and have them be downloaded, but that wouldn't be ideal.

UnknownShadow200 commented 4 years ago

The sounds are the same ones uses in original classic. Also, the game must not download resources from elsewhere, because redistributing the assets is not allowed.

CybertronicToon commented 4 years ago

No, the sounds were like the iron sounds. They used a pitch-raised version of the grass sound that had the pitch raised the same way the iron sound's pitch is raised.

This is what I used to get sounds in classic, by the way:

https://github.com/Moresteck/BetaCraft-Launcher-Java/releases

UnknownShadow200 commented 4 years ago

I meant I use the sound same files, even though the pitch might be wrong.

I'm not sure where grass sounds comes into this though

CybertronicToon commented 4 years ago

Oh, I'm sorry, I was thinking of the wrong bug. But the principle is the same. it uses the same file as the stone sound, just pitch raised. It literally uses the same file as the current iron sound.