Closed forkiesassds closed 3 years ago
Because the issue is that you can clip through walls with /reload, the solution should be to disable it when noclip itself is disabled (-hax, -noclip). Targeting the issue to games is overly specific and possibly inaccurate.
"The first commit vscode files and 64-bit support is so I could work on MCGalaxy though Visual Studio Code." I recommend you include this in a separate pull request if you intentionally want to add this to MCGalaxy. Otherwise, it should be excluded from the commits
Because the issue is that you can clip through walls with /reload, the solution should be to disable it when noclip itself is disabled (-hax, -noclip). Targeting the issue to games is overly specific and possibly inaccurate.
"The first commit vscode files and 64-bit support is so I could work on MCGalaxy though Visual Studio Code." I recommend you include this in a separate pull request if you intentionally want to add this to MCGalaxy. Otherwise, it should be excluded from the commits
I've disabled /reload when noclip is disabled and excluded the first commit from the pull request.
Thanks
This is done to prevent people noclipping through the map by spamming /reload. The first commit
vscode files and 64-bit support
is so I could work on MCGalaxy though Visual Studio Code.