Open MasterlazorX opened 1 year ago
- A score based on air blocks around a player and announcing at the end of the round. (Maybe even use an XP system from ZS and use /top for best LS scores?)
ZS has no XP system??
- IronX challenge for double rewards if you win the round without dying or no rewards if you die once. Available from the start of the round to 1 minute before flood.
Fun fact: The 1 minute before flood thing is actually a bug caused by using "is more than 0" instead of "is more or equal to 0" in the code.
ZS has no XP system??
For some reason, I thought I recalled MCG ZS having such, but I must have been mistaken.
Here's my list of LS feature suggestions to help further improve the gamemode:
A /top for lava rounds survived, similar to ZS.
A score based on air blocks around a player and announcing at the end of the round. (Maybe even use an XP system
from ZSand use /top for best LS scores?)Build protection for players based on rank and rounds survived or score.
Configurable range from spawn which players do not recieve rewards for being inside the range.
IronX challenge for double rewards if you win the round without dying or no rewards if you die once. Available from the start of the round to 1 minute before flood.
Lava turns blocks to coal randomly. The higher the lava mode, the higher the chance the block will turn into coal and burn (Disturbed = low chance, Wild = higher chance). Wood and other flammable blocks will turn into coal and burn like other blocks in Disturbed but will burn instantly in higher modes.Fix to stop players who relog from gaining their lives back after they lose them in the same round.
Prevent players from placing fire in LS maps.Configurable rewards on extreme lava mode.
That's about all I can think of for now, I'll add some more if I can think up of some.