Currently on the beta when you apply serpent sting normally the damage does the correct amount per tick based on RAP and damage modifiers. However, if you refresh the serpent sting with Chimera Shot, it does less damage per tick on each tick after that. Then Chimera Shot's bonus damage for Serpent sting also does less damage per hit.
1.2. How to Reproduce
1. Cast Serpent Sting onto a target.
2. Look at tick damage.
3. Cast Chimera Shot onto that target and notice damage by Chimera Shot - Serpent
4. Look at new tick damage of Serpent Sting.
5. Cast Chimera Shot again onto that target and notice damage changed by Chimera Shot - Serpent
6. Tick damage after that doesn't change, and Chimera Shot - Serpent doesn't change but the initial applications do.
1.3 Source Material
2. Expected Behavior
2.1. Description
Expected to do the same amount of damage per tick before and after any refresh if stats/mods stay the same
This is definitely a bug, but is in fact accurate to 3.3.5 reference. We'll see about potentially fixing it at some point, but its going to be lower priority for launch.
1. Current Behavior
1.1. Description
Currently on the beta when you apply serpent sting normally the damage does the correct amount per tick based on RAP and damage modifiers. However, if you refresh the serpent sting with Chimera Shot, it does less damage per tick on each tick after that. Then Chimera Shot's bonus damage for Serpent sting also does less damage per hit.
1.2. How to Reproduce
1.3 Source Material
2. Expected Behavior
2.1. Description
Expected to do the same amount of damage per tick before and after any refresh if stats/mods stay the same
2.2 Source Material
N/A