Closed GoogleCodeExporter closed 9 years ago
Your DrawIndexedPrimitives call specifies that you want to draw 0 vertices.
It's likely that your Intel card is simply obeying your wishes.
In the future, try debugging things a bit before making assumptions about the
problem. If you'd tried using the D3D debug runtimes, you would find that you
have several problems in your code that are causing it to fail, and that the
debug output is very specific as to why.
Original comment by Mike.Popoloski
on 26 Oct 2010 at 9:27
Original issue reported on code.google.com by
anatoly....@gmail.com
on 26 Oct 2010 at 7:52