Hi!
I´m using March 2011 version.
I know you have already talked about this in other issues, but we really need
access to the native method: GetDeviceData (or GetBufferedData if you prefer,
but with other return values)
Currently, you have hidden the GetDeviceData inside your GetBufferedData,
which returns a list of JoystickStates (or MouseStates, etc), making quite
nasty to know what device object has actually changed.
For me, it makes no sense to return full DeviceStates here, as only one field
of the state will have data. This native DirectX functionality returns only the
DIDEVICEOBJECTDATA structure, with the offset of the object that changed and
the data. Why to create a full DeviceState structure from that (in the method
CreateJoystickState)?? I really don´t get it...
I think you should really fix this to make SlimDX match exactly the native
DirectInput lib.
Also, you didn´t include the possibility to get a DeviceObjectInformation by
Offset. You have the other two options (by usage and by ID), but not by Offset,
which complicates several things in our code. I have managed to pair
Usage/UsagePages to Offsets inside the JoystickState structure, but it would
definitely be helpful to have the "ByOffset" feature, which is included in the
native libs.
I´ll be glad to help coding all of this if you need it.
Thanks a lot for your work. Best,
Iñaki Ayucar
Original issue reported on code.google.com by iayucart...@gmail.com on 1 Jun 2011 at 4:34
Original issue reported on code.google.com by
iayucart...@gmail.com
on 1 Jun 2011 at 4:34