Closed Zinlock closed 6 months ago
I'm also noticing bricks blinking after theyve been planted and the color fade-in finishes. This causes entire loaded-in saves to blink and lag the whole game
when a brick is planted, its animation causes it to be in the fxBrickBatcher system, which is much slower. Then, depending on its attributes (colorfx, shapefx, transparency, etc) it will be considered into the OctTree for static rendering, which is way faster. If it makes it into that tree, it invalidates its OctNode's mesh so it updates with the new brick. The blinking is happening because there is some time between the node's mesh being updated and the renderbuffers being updated.
In short, the lag is unavoidable (unless you don't want a plant animation anymore).
It appears this was fixed at some point, closing
Bug Description
When a brick changes colors or fx, it blinks along with any other brick it covers
Screenshots
https://github.com/ClayHanson/Blockland-Rebuilt-BetaTesters/assets/33813303/0604e8fd-b92a-4f78-bbc8-786a91755fcf
Metadata:
v0.33