Closed Elletra closed 1 year ago
Better yet, why not make a GameConnection::fadeScreen(bool fadeIn, int timeMS, ColorI color)
that lets us fade to whatever color we want?
Maybe also GameConnection::onFadeOut()
and GameConnection::onFadeIn()
callbacks?
lol i didnt even see this before i made my suggestion
Both GameConnection and ShapeBase can now be flashed with the following function:
setScreenFlash(<duration in MS>, <ColorF start color>, <ColorF end color>)
Feature Pitch
Right now,
GameConnection::setBlackOut()
only works on localConnections (i.e.ServerConnection
). I think it would be cool to have it usable on servers on all clients.