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CleanCut
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rusty_engine
2D game engine for learning Rust
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Is there a way to detect collision for given two collider points of sprite
#71
indiVar0508
closed
4 months ago
1
how to change background color of gamewindow
#70
indiVar0508
opened
5 months ago
1
game setup
#69
shautvast
closed
9 months ago
1
Upgrade to Bevy 0.12
#68
CleanCut
closed
12 months ago
0
Update road_race.md
#67
Lewox
opened
1 year ago
0
Upgrade to Bevy 0.10
#66
CleanCut
opened
1 year ago
0
Compliation fails on MacOS
#65
david-a-wheeler
closed
1 year ago
11
Missing resource
#64
tontm1981
closed
1 year ago
1
fix broken link from keyboard state to keyboard events page
#63
rozkerim
closed
1 year ago
1
wgpu-hal : Fails to compile
#62
lightydo
closed
1 year ago
2
Too slow to compile
#61
ZulluBalti
closed
1 year ago
1
How to change filepath of Sprite
#60
duyanh0612
closed
1 year ago
3
feat(collider): allow tab completion for files
#59
webbertakken
closed
2 years ago
8
Issue building cpal dependency
#58
indraastra
closed
1 year ago
10
Better Invaders Scenario
#57
CleanCut
opened
2 years ago
0
`sprites` and `texts` functional pattern
#56
just-do-halee
closed
2 years ago
1
Making easy to use some features
#55
just-do-halee
closed
2 years ago
4
Update to bevy-0.8 and bevy_prototype_lyon 0.6
#54
CleanCut
closed
2 years ago
0
Realistic physics would be nice
#53
CleanCut
opened
2 years ago
1
Ability to create shapes
#52
Oakchris1955
opened
2 years ago
2
Function either_contains renamed to either_equals_to
#51
etnt
closed
2 years ago
2
rusty-breakout
#50
etnt
closed
2 years ago
1
rusty-asteroids
#49
etnt
closed
2 years ago
4
Question regarding compiler error because of borrowing of: engine
#48
etnt
closed
2 years ago
3
Documentation typo / misattribution
#47
steffahn
closed
2 years ago
1
More improvements
#46
CleanCut
closed
2 years ago
0
Switch from bevy_kira_audio to built-in bevy audio
#45
CleanCut
closed
2 years ago
1
Update to bevy 0.7
#44
CleanCut
closed
2 years ago
0
Fix sprite preset paths, make level_creator work when installed
#43
CleanCut
closed
2 years ago
0
Sprite loading improvements
#42
CleanCut
closed
2 years ago
0
Fix field in docs that was renamed in code awhile ago
#41
CleanCut
closed
2 years ago
0
Derive common traits, improve documentation
#40
CleanCut
closed
2 years ago
0
Fix collider example utility not re-rendering the collider lines
#39
CleanCut
closed
2 years ago
0
Use 'placement' instead of 'transform'
#38
CleanCut
closed
2 years ago
0
Rename EngineState -> Engine and engine_state -> engine
#37
CleanCut
closed
2 years ago
0
Logic functions no longer return bool
#36
CleanCut
closed
2 years ago
0
Finish lyon-style collider lines
#35
CleanCut
closed
2 years ago
0
Make it safe to publish the tutorial from a branch OR tag
#34
CleanCut
closed
2 years ago
0
Switch to bevy_prototype_lyon
#33
CleanCut
closed
2 years ago
1
Exclude assets and unneeded stuff from the package sent to crates.io
#32
CleanCut
closed
2 years ago
0
Make Game generic over GameState
#31
CleanCut
closed
2 years ago
0
Bevy 0.6.0
#30
CleanCut
closed
2 years ago
3
Improve Game Scenarios
#29
CleanCut
closed
2 years ago
2
Typo fix: "you" -> "your"
#28
follower
closed
2 years ago
1
Game scenario improvements
#27
CleanCut
closed
2 years ago
2
Publish tutorial
#26
CleanCut
closed
2 years ago
0
Write the tutorial
#25
CleanCut
closed
2 years ago
0
Allow custom sprites, introduce collider files, collider_creator example
#24
CleanCut
closed
2 years ago
0
Make consts show up on front page of docs
#23
CleanCut
closed
2 years ago
0
Rename Actor to Sprite
#22
CleanCut
closed
2 years ago
0
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