If the path rendering is set for more than 1, a user can detect a bad path (heading towards NFZ) before the bad path starts, but they are not able to reroute because the alternative routes are for the current path and not for the upcoming one(s).
A work around would be to set the path rendering for 1 path only.
Solution: rerouting would present alternative routes that change the current and upcoming paths (which are rendered in the minimap) instead of changing the current path only.
If the path rendering is set for more than 1, a user can detect a bad path (heading towards NFZ) before the bad path starts, but they are not able to reroute because the alternative routes are for the current path and not for the upcoming one(s).
A work around would be to set the path rendering for 1 path only.
Solution: rerouting would present alternative routes that change the current and upcoming paths (which are rendered in the minimap) instead of changing the current path only.