Clever-Boy / entityplus

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zip line! #141

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
This was an idea that I just randomly had, It most likely is not possible, so 
I'm not really expecting it to be implemented.  Although, if this won't be too 
challenging, it would be cool to have this feature.

My idea was to have a shooter_grapple. it would fire the grappling hook weapon 
to act as a one-way zip line. it would continuously fire for the amount of 
seconds set in a wait key or something. It would only move the player if he 
touched the "stream".

This sounds like it would be a pain to make so it's no big deal if this isn't 
made. I'll use a jump pad or something instead.

(I was thinking of having a long hallway with many balconies along the walls 
with bots standing on them. The player would ride the zip line while shooting 
the bots, once they are all dead, a door would open at the end of the hallway.)

Original issue reported on code.google.com by austinb...@gmail.com on 23 Sep 2011 at 10:41

GoogleCodeExporter commented 9 years ago
Not writing this one off yet. Something like this may be implemented some day.

For now, you could probably mimick this by building a little platform out of a 
playerclip brush and turn that into a func_train. Make the func_train move at 
relatively high speed along the path of the zip-line and the player will move 
along. Of course, if the player moves and walks off the invisible platform 
he'll fall down, but that could be explained as not holding on to the zip line 
well enough :)

Original comment by era...@gmail.com on 26 Sep 2011 at 7:43