I have a trigger_multiple (no wait setting) to a variable(if_not_equals) of
door_triggered=1 then targets both another variable(set door_triggered=1) and
the door to open it.
On the other side of the door, I have a trigger_multiple that starts up a bunch
of stuff and including closing the same door behind you.
If I "noclip" and go back outside the door again and activate it again, it
appears that the trigger_multiple is resetting/deleting the variable(s).
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Actually, I'm experiencing other strange behavior. Perhaps it's a problem for
me to have a lot of target logic/entities doing things with eachother.
Is there something wrong with having two target_variables touching eachother?
For example, the first variable is checking if a key is_not_equal to a value
and the target is going to another variable that would set the key to the value
that was checked. Like a one-time trigger function. ?
Original issue reported on code.google.com by ryanbris...@gmail.com on 1 Oct 2011 at 5:43
Original issue reported on code.google.com by
ryanbris...@gmail.com
on 1 Oct 2011 at 5:43