Closed GoogleCodeExporter closed 9 years ago
OK, took another serious look at this problem and I have discovered the issue.
The problem only occurred (after version 1.1.1) when launching the map through
the "New Game" menu. When manually typing in the console
\map krep1
the doors do open properly. So that is a workaround for now. I have one more
issue to fix and then I'm going to release an update for the mod.
It is important to note that ultimately this problem occurs due to a design
flaw in the map. Other EntityPlus maps should not suffer from this same problem.
Original comment by era...@gmail.com
on 7 May 2012 at 10:27
Original comment by era...@gmail.com
on 7 May 2012 at 10:34
Original issue reported on code.google.com by
Kevin.Sm...@gmail.com
on 12 Apr 2012 at 7:59