Clever-Boy / entityplus

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Unlinked func_ entities reappear when they start moving #168

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
The movable brush-based func_entities (func_door, func_door_rotating, 
func_rotating, func_button) can be removed from the world using target_unlink, 
but as soon as they are triggered into moving again, the entity re-appears. 
func_door and func_door_rotating entities can still be triggered by the player 
to open, in which case they reappaer.

func_bobbing works properly though. This was fixed specifically in v1.1 of the 
mod.

Original issue reported on code.google.com by era...@gmail.com on 14 May 2012 at 7:50