The movable brush-based func_entities (func_door, func_door_rotating,
func_rotating, func_button) can be removed from the world using target_unlink,
but as soon as they are triggered into moving again, the entity re-appears.
func_door and func_door_rotating entities can still be triggered by the player
to open, in which case they reappaer.
func_bobbing works properly though. This was fixed specifically in v1.1 of the
mod.
Original issue reported on code.google.com by era...@gmail.com on 14 May 2012 at 7:50
Original issue reported on code.google.com by
era...@gmail.com
on 14 May 2012 at 7:50