Clever-Boy / entityplus

Automatically exported from code.google.com/p/entityplus
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itemclip shader #77

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Make an itemclip shader which is solid for items (weapons/ammo 
boxes/health/powerups/etc) so they don't fall through after spawning but make 
it non-solid for everything else (players/bots/projectiles/etc)

Original issue reported on code.google.com by era...@gmail.com on 21 Jun 2011 at 8:49

GoogleCodeExporter commented 8 years ago
This is actually a really cool idea.  

Perhaps you can look at the code for shader "surfaceparm playerclip", and copy 
the work from there and separate player models from entity models and remove 
player models from the code.  I dunno, lol : )

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BTW, I actually have this in my map, but I'm using solid brushes hidden in the 
ceilings. : )

Original comment by ryanbris...@gmail.com on 11 Sep 2011 at 2:21