This PR removes the .tmx files as well as other files imported from Tiled map editor.
In its place we have the built-in tilemaps provided by Unity. There's a separate tilemap per layer but I imagine we could have multiple tilemaps to one layer.
Walls and Platforms are both tagged as Ground so we can jump from both.
This also takes the spritesheet, breaks it down into the different tile sprites, and imports them all.
This PR removes the .tmx files as well as other files imported from Tiled map editor.
In its place we have the built-in tilemaps provided by Unity. There's a separate tilemap per layer but I imagine we could have multiple tilemaps to one layer.
Walls
andPlatforms
are both tagged as Ground so we can jump from both.This also takes the spritesheet, breaks it down into the different tile sprites, and imports them all.