Closed Griffinhart closed 7 years ago
I was about to attempt a PR, but I'm seeing some numerical discrepancies.
1 stack (20 bullets) of reloaded 7.62x51mm costs 3 Copper Tubing and 120 metal (any of lead, solder, bismuth, silver, tin, or gold).
Disassembling 1 stack (20 bullets) of 7.62x51mm returns 120 Lead and 120 Copper (technically, 6 each per bullet).
So it seems like it should cost 120 Lead + Copper to assemble 1 stack of reloaded 7.62x51mm.
However, Copper Tubing costs 70 metal (any of lead, solder, bismuth, silver, tin, or gold) to make, meaning that if I were to add 70 Copper as a component choice for Copper Tubing, there'd be a net loss of 90 Copper per stack of 7.62x51mm being made (3 Copper Tubings x 70 Copper per Tubing = 210, but disassembling a stack of 20 rounds returns only 120; 210 - 120 = 90 Copper lost to the ether).
So there are a couple of things I could do:
Ammo | Count | metal | Copper Tubing | incendiary | Other |
---|---|---|---|---|---|
reloaded_45_jhp | 25 | 400 | 3 | ||
reloaded_454_Casull | 10 | 400 | 2 | ||
reloaded_500_Magnum | 10 | 450 | 2 | ||
reloaded_762_m43 | 80 | 400 | 4 | ||
reloaded_762_m87 | 80 | 400 | 4 | ||
reloaded_223 | 40 | 80 | 2 | or 40 .22 casing | |
reloaded_556 | 40 | 80 | 4 | or 40 .22 casing | |
reloaded_556_incendiary | 30 | 3 | 60 | or 30 .22 casing | |
reloaded_270 | 20 | 100 | 3 | ||
reloaded_3006 | 10 | 80 | 3 | ||
reloaded_50_incendiary | 10 | 200 | 3 | 300 | |
reloaded_50ss | 10 | 3 | |||
reloaded_50bmg | 10 | 380 | 3 | ||
reloaded_3006_incendiary | 5 | 3 | 40 | ||
reloaded_308 | 20 | 120 | 3 | ||
reloaded_762_51 | 20 | 120 | 3 | ||
reloaded_762_51_incendiary | 10 | 1 | 60 | ||
shot_scrap | 25 | 4 | or 400 Copper | ||
blun_shot | 1 | 1 | or 16 Copper | ||
8mm_bootleg_jsp | 25 | 75 | 5 | 100 | |
reloaded_9mmfmj | 50 | 150 | 2 | ||
reloaded_38_fmj | 50 | 200 | 2 | ||
reloaded_40fmj | 50 | 250 | 2 | ||
reloaded_44fmj | 50 | 400 | 3 | ||
reloaded_300_winmag | 10 | 80 | 3 | ||
reloaded_762_54R | 20 | 60 | 3 | ||
reloaded_700nx | 30 | 420 | 4 |
Conclusion: I have no idea how much Copper should go into a Copper Tubing. It might be as low as 16 Copper per Tubing (blun_shot) or as high as 105 (reloaded_700nx).
Love the table, as for intended values, I'd wait for the devs.
I took a look at data/json/bullet_pulling.json, and in every case where a pulled bullet returns Copper, it returns Copper at a 1:1 ratio with Lead (or Incendiary, in the case of 5.56, 7.62x51mm, and .30-06 incendiary rounds).
So, on the one hand, with bullet recipes, Copper Tubing costs fluctuate wildly. On the other hand, with the disassembly recipes, Copper matches Lead/Incendiary 1:1.
So it seems to me that the Lead/Incendiary returns listed in bullet_pulling.json are "canonical" and "correct" (they seem to match correctly with the crafting recipes), and Copper/Copper Tubing costs should be altered to match 1:1 with those.
Blunderbuss shots are mine. Feel free to tweak them as necessary. It looks like they are on the low side, right? That's because I intended then to be crafted individually, so it'd be wasteful to use a copper tube, but possible for convenience. Don't take their values into account when trying to determine a baseline, and feel free to alter as you see fit.
(I'm generally pretty lax about most of my PRs being adjusted. I run quick and dirty numbers, so if someone goes more in depth, I'd defer to them.)
Man, the more I stare at this, the more problems I see.
For example: reloaded_45jhp is really resource-expensive. It costs twice as much metal and two more Copper Tubes than reloaded_44fmj; and nearly three times as much metal as reloaded_762_51 (16 metal per reloaded_45jhp vs. 6 metal per reloaded_762_51).
Meanwhile, reloaded_223 is the cheapest, metal-wise, at 2 metal per bullet - compare reloaded_9mmfmj @ 3 metal per bullet. reloaded_9mmfmj at least as a Copper Tubing advantage (25 bullets:1 Copper Tubing for reloaded_9mmfmj; 20:1 for reloaded_223).
I should probably rename this issue to "bullet recipes need an audit" or something...
OK. My limited understanding is that copper tubing is needed for casings/jacketing, and copper is pulled from jacketed bullets. However, forming a new jacket is much harder to do with loose copper than with the tubing, since it's not already in rough form.
Therefore FMJ and other jacketed rounds do have (more) discrepancies, since they're tougher to make. Some amount of that is intentional, but probably not all of it.
The scrap and blunder shots are just whatever metal is available, more/less.
Build 5900 windows 64bit console. Crafting recipe for copper tubing and copper wire is only available with copper as a metal. For the bullets part, I guess they got reworked since copper tubings aren't a component in a single crafting recipe in the game.
@Oskar636 Thanks for your help.
I'm not a metalworker, but it seems odd to me that Copper Tubing can be made with approximately every single metal in CDDA except actual copper.
Copper Wire simply involves 40 volume's worth of wire (i.e. 20 units) and some duct tape.
Also, not sure intentional or not, but bullet recipes that use Copper Tubing don't allow for Copper as an alternative, while producing Copper when disassembled using the Kinetic Bullet Puller.
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