Open RealZogzog opened 9 years ago
Roads are the worst case :)
Saw this coming when the grey was PR'd. If every thing around it is Explored it's safe to assume the grey building is too.
So deal with it, IMO.
As noted, a formal plan for desired coloration might be desirable, in addition to resolving this issue.
Relevant concerns at present, various observed by myself or by @ZenZen2 are as follows:
dark_gray
, but they should avoid sharing the same symbol and color combination as musuems, mine entrances, and other surface structures that use the M
symbol.dark_gray
, should avoid sharing the same color and symbol combination used by garages or any other surface structures using the O
symbol.dark_gray
, they should remain consistent with whatever colors their standalone equivalents are changed to.The following minor concerns where also observed, the former by myself, and the latter by @ZenZen2:
Having dark_gray tiles on the overmap make the toggle explored function difficult to use as It won't make any visible change to the tiles. I think the easiest way to go will be, to change the military building tiles colour (M, B) to light_green/green (witch in turn will make them hard to spot near forest...) And I got no Ideas for the parking Lot....
An other way to go may be to change the colour of the 'Explored' tiles.
I'll begin to drop PR once I'm comfortable with git (that will take some time) in the mean time I pray the Code Elders to ear/implement/push so of my ideas.
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