Closed Necrophobia closed 9 years ago
Warmth is a huge disadvantage in the summer and I believe there is also a difference in environmental protection.
Head encumbrance has no effect other than to prevent you from putting on other encumbering headgear. It has 20 encumbrance to prevent precisely that.
Nomad Gear: Warmth 40 Encumbrance 5 (fits) Armor 18/18 Environmental Protection 1 Storage 80
Light Survivor Suit: Warmth 15 Encumbrance 5 (fits) Armor 9/15 Environmental Protection 10 Storage 30
So yes, Nomad gear is better to wear if you don't care about it being too hot, and you don't need the environmental protection. The environmental protection is a large aspect of all the survival gear, and I think it is okay for other gear to be better in other aspects. There should not be one "best" gear for all situations.
Also keep in mind that survivor armor has the STURDY
flag whereas nomad gear does not, so while the light survivor armor may protect you less, it also requires less frequent repairs.
The part about warmth is very true indeed, -12 speed (and increased thirst, if I remember it right) could be quite nasty during summer. I stand corrected. As for environmental protection and STURDY flag... Well, I do have noticed it, but I personally believe this depends on the playstyle. Anyway, point taken since I'm probably a little bit too prepared. OK, now come to think about it, way too prepared really. :( The biggest problem I have is they are too protective. Even leather body armor have less protection. While I do not believe survivor gear should be some sort of no-brainer, I do find it hard to believe that you can build something more protective than it (which requires kevlar) with nothing more than rag and leather (and a utility vest, which is also made of cotton). As for the cowl - well, they also cover face and mouth. So, game engine limitation like I thought? Thank you all for your reply.
The biggest problem I have is they are too protective. Even leather body armor have less protection. While I do not believe survivor gear should be some sort of no-brainer, I do find it hard to believe that you can build something more protective than it (which requires kevlar) with nothing more than rag and leather (and a utility vest, which is also made of cotton).
A very good point. We can probably stand reduce the protection values a bit.
Coverage. 100 wins over 95 any day. And why does nomad gear have 5 enc? It was 3, then was reduced to 2, then the values got multiplied by 10 so it should be 20.
And why does nomad gear have 5 enc? It was 3, then was reduced to 2, then the values got multiplied by 10 so it should be 20.
I don't imagine it's the only item to have suffered a weird encumbrance change during the changeover to the x10 system. I've addressed it in my tweak PR.
I see now. Before x10, nomad gear was 2 enc and light survivor suit was 1, so the problem wasn't there. I wasn't playing for quite a while :)
Rivet's PR is landed, so what is the reason for keeping this issue open?
Less resource required, lower skil requirement, higher storage, protection and warmth, without any serious disadvantage. I doubt this is intended. Something not really related - why did nomad cowl have 20 base encumbrance?