Closed vulkans22 closed 8 years ago
OK, replicated the crash. Seems to be related to the "high accuracy crash" which was reported on forums. It seems that a ranged attack executed at very high accuracy may cause a "Floating point exception".
I'm recompiling the game in debug setting because I can't pinpoint what causes the crash just from the code alone.
There's an intermittent crash to desktop occurring when automated turrets attack hostiles, tested on official 0.C-4111 Windows/Tiles. I can't quite peg down the root cause.
I've included a nighttime save, there's a one tile vehicle containing a live laser turret, powered lights and lots of zombies around. Skip enough turns and the game should crash eventually.
save.zip