CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Remove "Construction" skill, make constructions use different skills #17826

Closed Coolthulhu closed 7 years ago

Coolthulhu commented 8 years ago

Construction skill is, and has to be, underpowered:

This means that construction has no chance of being naturally leveled through use. It's all about books and grind.

The designation of construction as a separate skill also doesn't make much sense:

It only really works as "masonry" - working rock and bricks isn't covered under fabrication or mechanics. But could easily be, especially considering that masonry is an incredibly minor aspect of the game.

Having construction projects use different skills would have the following benefits:

Zilenan91 commented 8 years ago

Mechanics really should use construction skill. Currently the only way to have mechanics levelling not be painfully slow is if you hunt down a ton of books for it and read rather than building things that might have actual immediate use for you like boarded up windows or reinforced doors.