Closed AMurkin closed 7 years ago
How would you implement it for the console version?
Maybe it could by fontsize*k at redraw?
That won't work for pure consoles - the game uses ncurses
library, and there's no reliable cross-platform way of changing font size of a terminal, AFAIK.
However, that would work in the pseudo-console mode (SDL glyphs), but would also inevitably require using two fonts sizes (to keep the sidebar and other menus unaffected). I doubt it's worth the effort for now, but you're free to try and implement it.
Yeah, i didn't realize that all glyphs must be the same size. Then these options should be hidden in console version.
Then these options should be hidden in console version.
This is a wrong approach: the same keybinding configuration file is used for both tiles and curses version, so it's weird that some keys can be bound to some hidden commands.
Generally, I estimate this as a really minor issue (if it's issue at all).
What about set another default keys for zoom? That's free keys for another action.
Omit these options or implement zoom?