CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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[Suggestion] Add a no-specials grace period of configurable length to the start of the game #20167

Closed Barhandar closed 7 years ago

Barhandar commented 7 years ago

Currently, meeting any of the acid zombies before you have a gun or acid protection is death. Having a grace period during which no specials can be encountered, not even "base" varieties, regardless of spawn types, would let the players find guns and/or acid protection without getting lol-killed. And having it configurable, from no grace at all to some arbitrary time, allows those who want the loldeaths to continue with them.

CoroNaut commented 7 years ago

I presume this will break some scenarios similar to Challenge-Abandoned where you start within a hospital against the very difficult spitter zombies.

Also, you are supposed to be starting out 5 days after the bombs drop and that there is over 99% zombification. Timeline. If you start off seeing 0 zombies in a large town, or even less than what challenging monster rate you have set, it may break immersion. Mostly because you would see a barren town for no reason.

The game wants the player to be able to be able to be killed at any moment. Under this pressure, it forces the player and the survivor to make the best decisions to keep themselves alive. If the survivor can just roam freely for a while, it may break this balance.

Barhandar commented 7 years ago

Not zero zombies. No special zombies, aka no "lol you're too slow from the cold to run away from the sure-death-melee acid zombies that are not affected by the cold at all" zeds, or brutes.

Also, you are supposed to be starting out 5 days after the bombs drop

In which case you would be equipped or dead already, and a significantly larger portion of the game than zombies stops making sense (to start: half the professions + weather = you would be dead to exposure already, starting locations with no warming-up-things like braziers + weather = dead to exposure, even without weather half the professions' equipment is nonsensical for having 5 days to prepare), unlike than with "8 hours after the Apocalypse".
Timeline is irrelevant. It's the effect, not the cause, or a lot of the game would have to be rewritten or outright removed to make them match up.

Coolthulhu commented 7 years ago

There once was an offset time in zombie evolution setting. Not sure why and when it went away.

I'd say it would be a better way to solve it than strict grace period. We could have all zombies start bland, then immediately start evolving.

Alternatively, setting the starting season to autumn, as someone (PK?) suggested, to avoid having to deal with the cold.

Barhandar commented 7 years ago

I'd say it would be a better way to solve it than strict grace period. We could have all zombies start bland, then immediately start evolving.

They more or less already do that, the problem is that they evolve from basic specials, as opposed to differentiating from plain, nothing-special zeds. So even with evolution slowed down to the point of being absent you'll still see basic boomers, basic acids, basic hunters, basic swimmers, etc.

ReservoirHeadcrab commented 7 years ago

Sounds like a good easy mode start for new players to get familiar, it may be easy to implement with the new zombie mutation system?

You do come off as rather whiny though. You don't need acid protection or guns to deal with acid zombies (or any special). If you have problems with temperature because of your starting profession (Ex. Hobo) just make clothes out of curtains.

keyspace commented 7 years ago

I'd say it would be a better way to solve it than strict grace period. We could have all zombies start bland, then immediately start evolving.

This is the proper solution IMO. Currently, there are monsters in GROUP_ZOMBIE (data/json/monstergroups.json) that might be considered "evolved".

Addressing this one group is insufficient, though, since there are other ones (say, location-based).

That file could also use copy-from, extend, etc.. Not sure if possible - if not, making it so should be the first step IMO.

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EDITed: clarifications, related list