CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Friendly NPC vocalizations. #22712

Closed kevingranade closed 5 years ago

kevingranade commented 6 years ago

Currently NPCs have a small set of events that will cause them to vocalize, mostly reporting to the player that they have some status effect.

Expected Behavior

NPCs make conversation, at least about tactical issues like losing sight of the player or spotting monsters.

Actual behavior

NPCs only vocalize when they need something from the player.

Steps to reproduce the behavior

Acquire a friendly NPC, move out of sight of the NPC. When out of sight, debug spawn a monster in sight of the NPC.

This is spawned from #21282, which raises valid issues, but is a bit too broad. It was also derailed by an argument about implementation details.

mlangsdorf commented 5 years ago

At this point, NPCs could usefully shut up more. Closing this issue.