CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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Whaley's Mods #24932

Closed cosmiccoincidence closed 5 years ago

cosmiccoincidence commented 6 years ago

All of Whaley's locations have now been added to the game but I will leave this space for people to discuss the possibility of adding his other mods as well, either into the vanilla game or as official mods. What should and should not be added?

1. Whaley's Arts and Crafts - Allows the player to widdle (carve from wood) several figurines (mostly for trading) and smoking pipes (for smoking from). Includes...

2. Whaley's Cassettes - Adds audio cassettes and a cassette player. Playing a cassette gives the player an audio message (making noise) with similar flavor as survivor notes. Includes...

3. Whaley's Weird World - Adds weapons, ammo, items, monsters, and locations. Includes...

Night-Pryanik commented 6 years ago

Could you please describe what are the features of daycare, thrift store and veterans of foreign wars store?

cosmiccoincidence commented 6 years ago

Added Whaley's non-location mods and new "weird world" mod for discussion at the bottom as well as descriptions for the locations requested by Pryanik.

stk2008 commented 6 years ago

If u merge lets say the boats mod he does what happens to peeps actually running the mod like me.

Will I get a warning of double content or

Thanks. :)

Night-Pryanik commented 6 years ago

I'm against adding Weird World neither to vanilla nor the official mods. That's just another content pack that doesn't fits the Cata theme that one can download separately if he is interested.

cosmiccoincidence commented 6 years ago

@stk2008 I'm not sure if it will give a warning or not, It should work regardless, but I can't 100% guarantee that.

And, I wouldn't say the "Weird World" mod is completely out of cata lore, as cataclysm already has scifi gadgets, scifi monsters, artifacts, etc. The main thing I think that is out of lore though is probably the aliens, and it's possible to add just some of the content of that mod into the game, while excluding the non-lore-friendly content. That being said, I simply included it for discussion for now.

DracoGriffin commented 6 years ago

If anything, a portion (all/most/some) of the "Weird World" could fit right in with Crazy Cataclysm.

cosmiccoincidence commented 6 years ago

Step 4 adds a zoo and I think with this new location a good addition would be a zoo keeper profession. It's not something I'm going to work on right now but thought I'd share the idea.

AdonaiJr commented 6 years ago

I think it's absolutely great, that we merge and balance map locations and buildings to vanilla. It's terrible confusing, even to the seasoned player, to chose and manually add the various buildings mods like "more locations", "more buildings", etc etc...

I think, if they fit the cata universe, they should just be merged. The more, the better, considering it's well made.

I personally have been trying various mapgen configs and mods to see what the overmap looks like. So this is just my 2 cents.

Unfortunatelly I don't fell confident to mess up with github to contribute to the PR's yet. But I'll keep a close look on all this!

Thank's everybody for the love and work to the game.

ZhilkinSerg commented 6 years ago

If u merge lets say the boats mod he does what happens to peeps actually running the mod like me.

Will I get a warning of double content or

Should be no issues.

Night-Pryanik commented 5 years ago

No discussion in over half a year, closing.