CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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0.D PR title summarization 10 #25971

Closed kevingranade closed 6 years ago

kevingranade commented 6 years ago

This is one of a number of issues to crowd-source categorization of PR titles in order to construct a changelog for the 0.D release.

Please prepend a category title to each line listed at the end of this issue and commit the lines as a new file in the repository with the provided name.

Feel free to summarize or expand on the titles to make them better fit in the changelog.

See https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/changelog.txt for previous changelog entry examples.

TITLES

The categories to choose from are: Features, Content, Interface, Mods, Balance, Bugfixes, Performance, Infrastructure, Build, I18N See the Changelog Guidelines at https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/CHANGELOG_GUIDELINES.md for explanations of the categories.

FILENAME

summary10

Lines to summarize

Adjust loot generation rate Fix categorisation of water Magazine adaptors [RDY] Vibrator Deconstruction Recipe Make skill functions in player and character consistent Less duplicated gates Allow attacking ground to prevent overshooting Remove white spaces from items folder Allow the use of duct tape in place of medical tape Moving mapgen functions in switch statement Draw border enhancement Remove unnecessary code from mutations control UI Sort armor UI: make menu wider and trim names properly Don't abort npc dialog after trading/giving items Redraw npc dialog before every prompt Remove hardcoded m hotkey in overmap [CR] Add Squeamish mod Remove white space/extra lines from recipes folder Remove white space from npc talk tags Wider Construction Menu Delete white spaces in the rest of json folder part 1 Fix vibrator recipe Move UI related bionic functions to a separate file Ignore checks for zombies to pulp if the NPC is boarded Extended maple products part 2 Allow bringing NPCs up/down z-levels in 2D mode [CR]Minor changes to zombie children Hack around bugged minireactors Delete white spaces in the rest of json folder part 2 Delete white spaces in the rest of json folder part 3 hotdogs_campfire fix Fixed campsite generation Doom Items Wrap writing to files into function to report any errors Add magazine coloring, improve ammo/gun coloring Fix several food items not stacking Missing whiskey recipe Some maintenance for the arcana mod Some minor maintenance for the medieval mod Prison Break Scenario [RDY] Use another function for drawing line in mutation UI Fix item removal via item_location Improved survivor weapons [RDY] Restores gummy vitamins. Fix for issue #13969 for blaze mod Some minor maintenance for the Blaze mod [CR]Zombie corpses transforming due to burns Heal actor update Mission value rescaling Add defaults for armor thickness and coverage Remove extra spaces and new lines from mods Some more maintenance for the arcana mod Add ironshod quarter staff to Niten Ichi-Ryu Don't talk to the dead Remove unused sounds::draw_monster_sounds Fungal Zombies can see Leather Belts hold slings, slingshots, and wrist-slingshots. Linolium floors in Vet Clinic Rebalance fear_paralaze to prevent infinite moves drain Materials fix for granola. add compiler LTO support Fix snippet selection: Obsolete blowgun+darts Remove dart recipe Delete extra spaces and new lines from more locations mod part one Small name fix for arcana Implement string id for tool qualities. Prevent undefined behavior. Nerf some armors Deconstruct joints Add details to message displayed when loading world Fix hallucination not kicking in if duration is too high Redraw after exiting help window Remove glitches in "check mods" mode Display RDA for vitamins [RDY] Redesign bionics lab room to fix computer successful hack Delete extra spaces and new lines from more locations mod part four Delete extra spaces and new lines from more locations mod part three Delete extra spaces and new lines from more locations mod part two Have illegal drugs spawn in plastic bags More Medieval mod maintenance Avoid moving objects that are examined later. Revised 7.62x25 item description Limit turret to its actual range Compress mutagens Delete extra spaces and new lines from more locations mod part eight Delete extra spaces and new lines from more locations mod part five Delete extra spaces and new lines from more locations mod part nine Delete extra spaces and new lines from more locations mod part seven Delete extra spaces and new lines from more locations mod part six Delete extra spaces and new lines from more locations mod part ten Finish deleting spaces and new lines from jsons in data folder Encapsulate turn tracker in a class. [Ready] Automatic Zombie Advancement aka Real-time mode [RDY] Firearm Damage Modifier Rebalance Fix reason for UPS debug message ChestHole and ChestHole32 tilesets, everything wieldable pistols are rifles [CR]Make missed ranged attacks miss more realistically Add Hammer to toolbox recipe Preparations for addition of new tab to bionics menu

SwagNaut commented 6 years ago

Fixed by #26072