CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
Other
10.33k stars 4.14k forks source link

0.D PR title summarization 20 #25981

Closed kevingranade closed 6 years ago

kevingranade commented 6 years ago

This is one of a number of issues to crowd-source categorization of PR titles in order to construct a changelog for the 0.D release.

Please prepend a category title to each line listed at the end of this issue and commit the lines as a new file in the repository with the provided name.

Feel free to summarize or expand on the titles to make them better fit in the changelog.

See https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/changelog.txt for previous changelog entry examples.

TITLES

The categories to choose from are: Features, Content, Interface, Mods, Balance, Bugfixes, Performance, Infrastructure, Build, I18N See the Changelog Guidelines at https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/CHANGELOG_GUIDELINES.md for explanations of the categories.

FILENAME

summary20

Lines to summarize

[RDY][CR] Extend the inventory UI framework and customize gunmod installation menu Welder fix and minor buff Fix visible item search regressions[RDY] Change flask material Change fetlock furs from legwear to footwear Added cam_control to AFV driver's seats [Tank mod]. [RDY] Remove debug monster from hallu monsters spawning (fix #18343) Fix autolearn not working for some recipes NPC json update [RDY] Cargo pants cutoffs Fix blobs splitting onto an NPC's tile Rebalanced combination shotgun gunmods [RDY] Update CATCH to v1.5.8 Update translators credits Tag known-to-fail unit tests with [!mayfail] Added BB spawn Fixed 30mm belt [CR]Add night vision from perception, fix flashlight exploit Implement NPCs picking plants Rebalances shotgun slugs, description change Add inheritance support to generic factory Assign NPC's as vehicle crew members Convert non-AMMO items to GENERIC Fix turret installation for IRREMOVABLE mods UI improvements for holsters Update Necropolis part 2 Don't autopickup from sealed furniture Fix e-ink tablet recipes Fix mishandled limits for items counted by charges Fixed vehicle repairing edgecase Fix debug mode crash when repairing a broken last part on a vehicle w Added mufflers to Tanks [Tank mod] Display localized name of firing modes Ammo Variety Mod [RDY] Fixes hammer of the hunter, island temple basement (Arcana mod) Overhaul mod support (part 1) Pass JSON src to generic factory load() Only update player_last_moved if the player moved Fix vehicle dismantling crash Updated 7.62x25 guns+ammo Ignore 'data/mods/replacements.json' when extracting translation strings Drop that "no monster description" debugmsg Fix overmap specials in mods Fix unintended buff to melee weapon skills Remove redundant entry in tool quality (amount:1) [RDY] Dispersion round 2 Fix #19077 Make [LOAD] the default highlighted entry in main menu if saves exist Mutant NPC update [RDY] Cap JACK requirements increased to 8000kg in constants.h. Option to sort items by staleness, first ones to rot on top Adds container tags to makeshift pots (MST) and stone pots Add inheritance, strict and bounds-checking to MONSTER Support loading worlds from CLI Make the crafting UI difficulty match what is used when crafting. Make the repair time shown in the vehicle UI match the actual time taken Adds storage to lumberjack Corrected translation template Replace UTF-8 sequence '0xC2 0xA0' with normal ASCII space '0x20' Translation updates Update dinosuar butcher yields [Dino Mod] Maintenance for Icecoons mod Display localized string of armor flags Display localized string of mod description Fix generic factory aliases Fix IRREMOVABLE being inherited Fix items not overflowing Make explosions bash the starting point Floodlight renaming (blazemod part) Partial astyling of bionics.cpp Remove redundant entry in tool quality (amount:1), part 2 Always require RFC 4627 compliant JSON Fix regressions in vehicle interaction UI Fixed flamethrower bug Display localized player activity stop phrase Add validity checks for gates [CR] Teleporation to adjacent overmaps Overmap specials overhaul (step 2) Add a simple draw benchmark in the debug menu. Fixed sorting of contained food by spoilage Skip validation of obsolete mods Remove mx_special chance from refugee centers Update map extras Fix fruit restocking Get rid of useless debug messages from the 100 zombies mission Jsonize most of the refugee center's merchant's talk topics Make it possible to carve inscriptions into bone. Fix disassembly crash Added more content to Expanded Realistic Guns Updated 5x50 cases Fix advanced inventory and buckets Fix dummy not being loaded Added 5.45x39 and missing ammo types to the 223 coversion kit Converted sword bayonet into a melee weapon Ammo linkages are stackable Display localized unit of maximum aiming time [CR] Adaptive (windowed or fullscreen) inventory menus Updated COP 38 Display localized "You hear %s" [RDY] Localize official provided mods only

ZhilkinSerg commented 6 years ago

Fixed by https://github.com/CleverRaven/Cataclysm-DDA/pull/26072

SwagNaut commented 6 years ago

Fixed by #26072

I messed up the title. #25981 is actually fixed by #26072 . This one isn't fixed yet.