This is one of a number of issues to crowd-source categorization of PR titles in order to construct a changelog for the 0.D release.
Please prepend a category title to each line listed at the end of this issue and commit the lines as a new file in the repository with the provided name.
Feel free to summarize or expand on the titles to make them better fit in the changelog.
[RDY][CR] Extend the inventory UI framework and customize gunmod installation menu
Welder fix and minor buff
Fix visible item search regressions[RDY]
Change flask material
Change fetlock furs from legwear to footwear
Added cam_control to AFV driver's seats [Tank mod].
[RDY] Remove debug monster from hallu monsters spawning (fix #18343)
Fix autolearn not working for some recipes
NPC json update
[RDY] Cargo pants cutoffs
Fix blobs splitting onto an NPC's tile
Rebalanced combination shotgun gunmods [RDY]
Update CATCH to v1.5.8
Update translators credits
Tag known-to-fail unit tests with [!mayfail]
Added BB spawn
Fixed 30mm belt
[CR]Add night vision from perception, fix flashlight exploit
Implement NPCs picking plants
Rebalances shotgun slugs, description change
Add inheritance support to generic factory
Assign NPC's as vehicle crew members
Convert non-AMMO items to GENERIC
Fix turret installation for IRREMOVABLE mods
UI improvements for holsters
Update Necropolis part 2
Don't autopickup from sealed furniture
Fix e-ink tablet recipes
Fix mishandled limits for items counted by charges
Fixed vehicle repairing edgecase
Fix debug mode crash when repairing a broken last part on a vehicle w
Added mufflers to Tanks [Tank mod]
Display localized name of firing modes
Ammo Variety Mod
[RDY] Fixes hammer of the hunter, island temple basement (Arcana mod)
Overhaul mod support (part 1)
Pass JSON src to generic factory load()
Only update player_last_moved if the player moved
Fix vehicle dismantling crash
Updated 7.62x25 guns+ammo
Ignore 'data/mods/replacements.json' when extracting translation strings
Drop that "no monster description" debugmsg
Fix overmap specials in mods
Fix unintended buff to melee weapon skills
Remove redundant entry in tool quality (amount:1)
[RDY] Dispersion round 2
Fix #19077
Make [LOAD] the default highlighted entry in main menu if saves exist
Mutant NPC update
[RDY] Cap JACK requirements increased to 8000kg in constants.h.
Option to sort items by staleness, first ones to rot on top
Adds container tags to makeshift pots (MST) and stone pots
Add inheritance, strict and bounds-checking to MONSTER
Support loading worlds from CLI
Make the crafting UI difficulty match what is used when crafting.
Make the repair time shown in the vehicle UI match the actual time taken
Adds storage to lumberjack
Corrected translation template
Replace UTF-8 sequence '0xC2 0xA0' with normal ASCII space '0x20'
Translation updates
Update dinosuar butcher yields [Dino Mod]
Maintenance for Icecoons mod
Display localized string of armor flags
Display localized string of mod description
Fix generic factory aliases
Fix IRREMOVABLE being inherited
Fix items not overflowing
Make explosions bash the starting point
Floodlight renaming (blazemod part)
Partial astyling of bionics.cpp
Remove redundant entry in tool quality (amount:1), part 2
Always require RFC 4627 compliant JSON
Fix regressions in vehicle interaction UI
Fixed flamethrower bug
Display localized player activity stop phrase
Add validity checks for gates
[CR] Teleporation to adjacent overmaps
Overmap specials overhaul (step 2)
Add a simple draw benchmark in the debug menu.
Fixed sorting of contained food by spoilage
Skip validation of obsolete mods
Remove mx_special chance from refugee centers
Update map extras
Fix fruit restocking
Get rid of useless debug messages from the 100 zombies mission
Jsonize most of the refugee center's merchant's talk topics
Make it possible to carve inscriptions into bone.
Fix disassembly crash
Added more content to Expanded Realistic Guns
Updated 5x50 cases
Fix advanced inventory and buckets
Fix dummy not being loaded
Added 5.45x39 and missing ammo types to the 223 coversion kit
Converted sword bayonet into a melee weapon
Ammo linkages are stackable
Display localized unit of maximum aiming time
[CR] Adaptive (windowed or fullscreen) inventory menus
Updated COP 38
Display localized "You hear %s"
[RDY] Localize official provided mods only
This is one of a number of issues to crowd-source categorization of PR titles in order to construct a changelog for the 0.D release.
Please prepend a category title to each line listed at the end of this issue and commit the lines as a new file in the repository with the provided name.
Feel free to summarize or expand on the titles to make them better fit in the changelog.
See https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/changelog.txt for previous changelog entry examples.
TITLES
The categories to choose from are: Features, Content, Interface, Mods, Balance, Bugfixes, Performance, Infrastructure, Build, I18N See the Changelog Guidelines at https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/CHANGELOG_GUIDELINES.md for explanations of the categories.
FILENAME
summary20
Lines to summarize
[RDY][CR] Extend the inventory UI framework and customize gunmod installation menu Welder fix and minor buff Fix visible item search regressions[RDY] Change flask material Change fetlock furs from legwear to footwear Added cam_control to AFV driver's seats [Tank mod]. [RDY] Remove debug monster from hallu monsters spawning (fix #18343) Fix autolearn not working for some recipes NPC json update [RDY] Cargo pants cutoffs Fix blobs splitting onto an NPC's tile Rebalanced combination shotgun gunmods [RDY] Update CATCH to v1.5.8 Update translators credits Tag known-to-fail unit tests with [!mayfail] Added BB spawn Fixed 30mm belt [CR]Add night vision from perception, fix flashlight exploit Implement NPCs picking plants Rebalances shotgun slugs, description change Add inheritance support to generic factory Assign NPC's as vehicle crew members Convert non-AMMO items to GENERIC Fix turret installation for IRREMOVABLE mods UI improvements for holsters Update Necropolis part 2 Don't autopickup from sealed furniture Fix e-ink tablet recipes Fix mishandled limits for items counted by charges Fixed vehicle repairing edgecase Fix debug mode crash when repairing a broken last part on a vehicle w Added mufflers to Tanks [Tank mod] Display localized name of firing modes Ammo Variety Mod [RDY] Fixes hammer of the hunter, island temple basement (Arcana mod) Overhaul mod support (part 1) Pass JSON src to generic factory load() Only update player_last_moved if the player moved Fix vehicle dismantling crash Updated 7.62x25 guns+ammo Ignore 'data/mods/replacements.json' when extracting translation strings Drop that "no monster description" debugmsg Fix overmap specials in mods Fix unintended buff to melee weapon skills Remove redundant entry in tool quality (amount:1) [RDY] Dispersion round 2 Fix #19077 Make [LOAD] the default highlighted entry in main menu if saves exist Mutant NPC update [RDY] Cap JACK requirements increased to 8000kg in constants.h. Option to sort items by staleness, first ones to rot on top Adds container tags to makeshift pots (MST) and stone pots Add inheritance, strict and bounds-checking to MONSTER Support loading worlds from CLI Make the crafting UI difficulty match what is used when crafting. Make the repair time shown in the vehicle UI match the actual time taken Adds storage to lumberjack Corrected translation template Replace UTF-8 sequence '0xC2 0xA0' with normal ASCII space '0x20' Translation updates Update dinosuar butcher yields [Dino Mod] Maintenance for Icecoons mod Display localized string of armor flags Display localized string of mod description Fix generic factory aliases Fix IRREMOVABLE being inherited Fix items not overflowing Make explosions bash the starting point Floodlight renaming (blazemod part) Partial astyling of bionics.cpp Remove redundant entry in tool quality (amount:1), part 2 Always require RFC 4627 compliant JSON Fix regressions in vehicle interaction UI Fixed flamethrower bug Display localized player activity stop phrase Add validity checks for gates [CR] Teleporation to adjacent overmaps Overmap specials overhaul (step 2) Add a simple draw benchmark in the debug menu. Fixed sorting of contained food by spoilage Skip validation of obsolete mods Remove mx_special chance from refugee centers Update map extras Fix fruit restocking Get rid of useless debug messages from the 100 zombies mission Jsonize most of the refugee center's merchant's talk topics Make it possible to carve inscriptions into bone. Fix disassembly crash Added more content to Expanded Realistic Guns Updated 5x50 cases Fix advanced inventory and buckets Fix dummy not being loaded Added 5.45x39 and missing ammo types to the 223 coversion kit Converted sword bayonet into a melee weapon Ammo linkages are stackable Display localized unit of maximum aiming time [CR] Adaptive (windowed or fullscreen) inventory menus Updated COP 38 Display localized "You hear %s" [RDY] Localize official provided mods only