CleverRaven / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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0.D PR title summarization 34 #25991

Closed kevingranade closed 5 years ago

kevingranade commented 6 years ago

This is one of a number of issues to crowd-source categorization of PR titles in order to construct a changelog for the 0.D release.

Please prepend a category title to each line listed at the end of this issue and commit the lines as a new file in the repository with the provided name.

Feel free to summarize or expand on the titles to make them better fit in the changelog.

See https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/changelog.txt for previous changelog entry examples.

TITLES

The categories to choose from are: Features, Content, Interface, Mods, Balance, Bugfixes, Performance, Infrastructure, Build, I18N See the Changelog Guidelines at https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/CHANGELOG_GUIDELINES.md for explanations of the categories.

FILENAME

summary34

Lines to summarize

Removed dk and lt prefixes from enums in code Removed dk and lt prefixes from strings in code Second variant of s_bikeshop Add tests that validate crafting container handling. Added CARGO flag and size to vehicle aisles Improved bionics UX Add explicit namespace to calls to newin: Remove unused function show_mutations_titlebar Forbid understanding the messages on the signs for illiterate characters Obsoleted crude brick Rad-immune player is now protected from zombie scientist's radiation beam i18n: Show localized monster attitude and size names Moved light and heavy snare kits to More Survival Tools mod Canned meat can be heated up Add MShockXotto+ tileset Fix uimenu redraw Add error checking and reporting to cata_tiles.cpp
Implement time_point and time_duration classes: Convert line endings of Xotto+ tileset to LF [CR]Speed up cache generation in z-level mode Still more changelog entries. Movable and deconstructable fermenting vats and wooden kegs Quickfix for illiterate characters viewing "Sign: ???" everywhere Remove strawberry and blueberry jams - take three Rope, wire and barbed wire fences are now built and removed through the construction menu [CR] Allow [r]eloading of watertight containers [RDY] Added restroom to s_arcade [RDY] Remove MST-traps references from the code [RDY] Restricts minimum texture size to fix crash during division by zero Added Tokarev pistol spawns Added rack of obscure ammo to gunsmith store Make kilns, keg, vats, still, standing tank and smoking rack unmovable again Sawing metal long action [RDY] Reduced monster spawn in school [RDY] Switched safety glasses to OUTER layer Replaced 7.62x39mm M43 with 57-N-231, buffing it Minor fix to abbreviation spacing in json descriptions [RDY] Buffed kevlar vest and SWAT armor Buffed .22 CB recoil to 39 Nerfed .38 Super to "damage": 27 adds descriptions to (not all) furniture objects Correct plural of torch [RDY] Move hardcoded hospital mapgen to json [RDY] Small town buildings [RDY] Subway Added .50 BMG overrides to Extended Realistic Guns mod [RDY] Craftable guns overhaul Removed and replaced antique_guns itemgroups from Extended Realistic Guns mod Restored the original recipes for modified CW-24/CW-24M, and updated them Glock-17 And Glock Drum Magazines Fix hostile NPC unweild handcuffs exploit Remove plastic material type from zombie pheromones. Hallucination monsters are now described in extended description Reach melee attacks with conductive weapons now will trigger the zapback Vehicles shouldn't collide with hallucinations - take two [CR] Add stimulant/painkiller overdose symptoms. Add mi-go line horizontal emoticon style interface option [RDY] Removed some redundant messages from debug.log [RDY] Removed excess space in flags.json Make all woods soup recipes the same Make the special brownie a food Added glazed tenderloin to house_patio Raised time required to craft radio activation mod from 1 minute to 15 minutes Removed mon_exploder from the game Buffd 700nx damage Fix town buildings Remove mode from overmap locations Containers with food will be opened when player is feeding the npc with it Don't consume cards if doors are already open Don't turn nonflammable terrain with flammable furniture on it (such as chair on the rock floor) into dirt after burning Drawing own blood increases hunger and thirst and causes pain Reduced zed move speed while underwater Removed lots of unused static consts from mutation.cpp Rename Wheat Allergy to Grain Intolerance Updated name of half-built log wall [RDY] Fix generation of subway stations and tunnels on Z-level -2 Change most function signatures to use catacurses::window Change various variables to be of type time_point / time_duration. Reinforced and half-built reinforced concrete walls break into rebar … Change weed brownie item_action message Obsolete "acidbomb_act" Changed color of thick sludge trail from black to dark gray Prevented trading simplified active bombs and grenades to NPC Make advanced electronic cigarette a drug Added PERMEABLE and "connects_to": "WALL", to rebar cage and set move_cost to 0 Make sandwiches non-reversible Remove some unnecessary includes [RDY] Autofire rebalance Removed rebar and scrap from reinforced concrete wall drops Added vehicle parts, items and recipes to Blaze Mod [CR] Made shopping carts' baskets unpassable Compile fix Add "Mutant NPCs" mod. Add trait groups. Update machete weights Compile fix [RDY] Use scrollbar at morale screen Change catacurses::window to store a shared pointer Extract events system to separate class

Inglonias commented 5 years ago

This issue wasn't closed when the fix was merged. Weirdness.

kevingranade commented 5 years ago

I probably picked a weird name to relate them.