This is one of a number of issues to crowd-source categorization of PR titles in order to construct a changelog for the 0.D release.
Please prepend a category title to each line listed at the end of this issue and commit the lines as a new file in the repository with the provided name.
Feel free to summarize or expand on the titles to make them better fit in the changelog.
Reset selected mission before follower training
Changes long stick deconstruction recipe to not require cutting tool + other related changes
[DONE] Crop locust spawn fix
Add hint for toggle base trait in wish_mutate menu
Rag bundles
Breaking long sticks as an item action
Remove irremovable mods after the gun is destroyed by fire
remove junk from plain popcorn
Fix placement of basement stairs
Handle UTF-8 string when format safemode message
Handle using consoles with no map data
Added an electric clay kiln, portable and vehicle.
chickenfeed: make chickens and other small domestic birds tameable
signoff: add mlangsdorf's signoff
submenu for controlling multiple vehicle electronics
vehicles: Open all doors
Ice lab temperature and food decay fix nr 2
Mortar & pestle migration to mainline (vanilla) from More Survival Tools Mod
Quick fix: Breaking stick removal method changed to consume_items
Jsonify mil. surplus
Jsonify radio station
The Trencher
Don't show ammo for bows
Improve handling of butchered flesh
New callbacks for Lua
Reload will ignore bows in vicinity
Acorn meal decay time fix and recipe change
Capitalize scenario name
Describe vehicle parts Part 1a
Added a chance for small utility/construction vehicles to spawn on construction sites
Fix localization of computers
Fix mycus fruit
Include computer interface strings in translation template
Fix food causing game to crash at chargen
[DONE] Player Faction Base
[RDY] Fix type conversion mistake in healing_rate_medicine function
First draft of json-augmentation of labs
Artifact dreams
Added chicken cages.
item.cpp: remove incorrect double negation for pistol crossbow check
Jsonify sport shop
Fixes bandage effect not working on torso or head
Easy item repairs should prevent rust
Replace instant healing with slow healing effects.
[READY] Added engine blocks and engine deconstruction recipes.
Added missing NPC name parameter to add_msg call in npc::set_attitude().
[DONE] Crafting Cache Fix
[DONE] Debug Menu Rename NPCs
[DONE] Faction Camp Upgrade Vehicle Check
[DONE] Remove/recover camp manager
[DONE] Trench and OM Sight Check
Horde improvements: Better displays & zombie lurkers
Make one makeshift bandage at a time
Leadworks guns rework
Rain fills all
Digging and filling pits/mounds rework
Jsonify pharmacy
Moved manual CBM installation to Bright Nights mod
Update map cache before spawning monsters
Another fix for bandage effect.
Fix incorrect volume of ethanol in crafting recepies.
When backing out of options menu, don't handle resizing screen if terminal size values haven't changed
Corrected dispersion of few rivtech shotguns
Jsonized part of ranged balance
Show error message on wielding popup
Display vehicle descriptions
empty vehiclepart descriptions fix
more vehicle controls QoL changes
Fixed examining rubble invoked DIG instead of a CLEAR_RUBBLE
Adjust Henry Big Boy description to be less wrong.
Adds Toolbox to Wire Cutting list. Try #2.
Allow return of reference to monster in Lua
Stop item dupe
[DONE] Blacksmith Shop Faction Base Expansion
Update Atomic Nightlight Vehicle Description
Making RELOAD_AND_SHOOT weapons correctly drop steadiness after shot
Allow adding to existing monster groups in json
Make shaving/haircut interruptable
blazemod: add magazines and increase clip capacities
Lab json improvements
More Complete and Rebalanced Vitamins
Rescaled skill dependent ranged dispersion
Fix deconstruction failure message
Fix for garlic bulb split consuming all garlic bulbs.
Automatically balance hardcoded & json lab & lab finales against each…
Arrow/Bolt changes
Bow/crossbow rebalance
Anesthesia spawns in stacks of 3
Safe autodoc mod, a dependency of Bright Nights
Moves stillsuit's effects to json flags
Fix inventory letter assignment getting cleared after trade
Gluten and Lactose free alternative recipes.
[DONE] Simple Camp Bugs
Spawn dirt below the dumpsters of the fast food restaurant.
Bugfix: finale shocker/autodoc weight 25, not 2500.
Improve place_nested: Fuzzy neighbor matching and an else option
Move worn climate control to a JSON flag
New Bow Attachments
Fix for ranged weapon dispersion UI doesn't do math
Leadworks underslung shotgun now has masterkey stats
This is one of a number of issues to crowd-source categorization of PR titles in order to construct a changelog for the 0.D release.
Please prepend a category title to each line listed at the end of this issue and commit the lines as a new file in the repository with the provided name.
Feel free to summarize or expand on the titles to make them better fit in the changelog.
See https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/changelog.txt for previous changelog entry examples.
TITLES
The categories to choose from are: Features, Content, Interface, Mods, Balance, Bugfixes, Performance, Infrastructure, Build, I18N See the Changelog Guidelines at https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/CHANGELOG_GUIDELINES.md for explanations of the categories.
FILENAME
summary41
Lines to summarize
Reset selected mission before follower training Changes long stick deconstruction recipe to not require cutting tool + other related changes [DONE] Crop locust spawn fix Add hint for toggle base trait in wish_mutate menu Rag bundles Breaking long sticks as an item action Remove irremovable mods after the gun is destroyed by fire remove junk from plain popcorn Fix placement of basement stairs Handle UTF-8 string when format safemode message Handle using consoles with no map data Added an electric clay kiln, portable and vehicle. chickenfeed: make chickens and other small domestic birds tameable signoff: add mlangsdorf's signoff submenu for controlling multiple vehicle electronics vehicles: Open all doors Ice lab temperature and food decay fix nr 2 Mortar & pestle migration to mainline (vanilla) from More Survival Tools Mod Quick fix: Breaking stick removal method changed to consume_items Jsonify mil. surplus Jsonify radio station The Trencher Don't show ammo for bows Improve handling of butchered flesh New callbacks for Lua Reload will ignore bows in vicinity Acorn meal decay time fix and recipe change Capitalize scenario name Describe vehicle parts Part 1a Added a chance for small utility/construction vehicles to spawn on construction sites Fix localization of computers Fix mycus fruit Include computer interface strings in translation template Fix food causing game to crash at chargen [DONE] Player Faction Base [RDY] Fix type conversion mistake in healing_rate_medicine function First draft of json-augmentation of labs Artifact dreams Added chicken cages. item.cpp: remove incorrect double negation for pistol crossbow check Jsonify sport shop Fixes bandage effect not working on torso or head Easy item repairs should prevent rust Replace instant healing with slow healing effects. [READY] Added engine blocks and engine deconstruction recipes. Added missing NPC name parameter to add_msg call in npc::set_attitude(). [DONE] Crafting Cache Fix [DONE] Debug Menu Rename NPCs [DONE] Faction Camp Upgrade Vehicle Check [DONE] Remove/recover camp manager [DONE] Trench and OM Sight Check Horde improvements: Better displays & zombie lurkers Make one makeshift bandage at a time Leadworks guns rework Rain fills all Digging and filling pits/mounds rework Jsonify pharmacy Moved manual CBM installation to Bright Nights mod Update map cache before spawning monsters Another fix for bandage effect. Fix incorrect volume of ethanol in crafting recepies. When backing out of options menu, don't handle resizing screen if terminal size values haven't changed Corrected dispersion of few rivtech shotguns Jsonized part of ranged balance Show error message on wielding popup Display vehicle descriptions empty vehiclepart descriptions fix more vehicle controls QoL changes Fixed examining rubble invoked DIG instead of a CLEAR_RUBBLE Adjust Henry Big Boy description to be less wrong. Adds Toolbox to Wire Cutting list. Try #2. Allow return of reference to monster in Lua Stop item dupe [DONE] Blacksmith Shop Faction Base Expansion Update Atomic Nightlight Vehicle Description Making RELOAD_AND_SHOOT weapons correctly drop steadiness after shot Allow adding to existing monster groups in json Make shaving/haircut interruptable blazemod: add magazines and increase clip capacities Lab json improvements More Complete and Rebalanced Vitamins Rescaled skill dependent ranged dispersion Fix deconstruction failure message Fix for garlic bulb split consuming all garlic bulbs. Automatically balance hardcoded & json lab & lab finales against each… Arrow/Bolt changes Bow/crossbow rebalance Anesthesia spawns in stacks of 3 Safe autodoc mod, a dependency of Bright Nights Moves stillsuit's effects to json flags Fix inventory letter assignment getting cleared after trade Gluten and Lactose free alternative recipes. [DONE] Simple Camp Bugs Spawn dirt below the dumpsters of the fast food restaurant. Bugfix: finale shocker/autodoc weight 25, not 2500. Improve place_nested: Fuzzy neighbor matching and an else option Move worn climate control to a JSON flag New Bow Attachments Fix for ranged weapon dispersion UI doesn't do math Leadworks underslung shotgun now has masterkey stats