Closed Mcrone617 closed 5 years ago
Probably related - https://github.com/CleverRaven/Cataclysm-DDA/pull/26830.
Almost certainly #26830. It's intended behaviour that corners don't appear as corners until you know them to be. However, your map memory in those screenshot ought to be enough to make them render as corners. It's probably because you're using the Tiles build but with tiles disabled; I never tested that combination. Should be an easy fix.
Describe the bug
The problem appears to be something related to map memory(?) For some reason my characters seem to perceive corner walls in different "states" depending on where they are standing.
To Reproduce
Steps to reproduce the behavior: stand near a wall with a corner, and depending on which side you view it it shifts from a straight edge to a corner edge.
Expected behavior
Maybe I'm remembering it wrong but i could have sworn that corners were consistently corners up until the last couple of builds, no matter where you viewed them from.
Screenshots
Versions and configuration(please complete the following information):
Additional context
This initially showed up in a current game I had, with quite a few mods. However when I tried the game with just the core game and no mods the problem still persisted, that's what the screenshots are from. It's a little disorienting in game, as when you traverse through a house, the corner walls rapidly shift, but the walls themselves seem to maintain their corner properties, it's only my characters perception of them that is wonky.