Open Swootch opened 5 years ago
Why reopening?
The problem is unaffected by the PR that closed this issue, enemies that spawn other enemies on death still have a high chance of spawning them inside your moving vehicle if you run them over.
The fungal spawning and zombie respawning mechanics are different.
This is still an issue. It is significantly worse if you have NPCs in the car: sometimes the spawned enemies will displace the NPCs, causing errors when trying to move around the vehicle because it thinks they are still in their original positions, making it impossible to turn if they end up to the left or right of you, and other mess. I've attached a save that can be used to see all of this (just try and run over some blobs).
edit: upon further inspection it seems to require turning after you get some stowaways
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Describe the bug
When running over enemies that spawn more enemies on death, they're very likely to spawn inside the moving vehicle that flattens them, causing massive damage to everything they touch inside the vehicle. Biggest offenders are every fungal enemy that spawns spores and to a lesser degree Necromancers, bigger Blobs and Zombie Masters with their blob spawns.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Spawnlings shouldn't spawn in the interior of the vehicle, but rather somewhere outside of it.
Versions and configuration(please complete the following information):
Additional context
There is another bug report I made about dead zombies reviving through vehicle floors, the solution to this and that problem could be the same one. (Just a hunch) Edit: this one https://github.com/CleverRaven/Cataclysm-DDA/issues/28243